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Gangstar miami vindication wiki
Gangstar miami vindication wiki









gangstar miami vindication wiki
  1. #Gangstar miami vindication wiki full
  2. #Gangstar miami vindication wiki pro

屠魔战记 (Demon Slayer, no relation to the manga with the same name) Works perfectly (plagiarizes tracks from Chrono Trigger, Megaman X, and probably many other games that I didn’t recognize the tracks from) Gets to the menus but doesn't render any 3D elements, also complains at the lack of a player for audio/amr (MascotCapsule V3 engine) Works almost perfectly (complains about the lack of a player for audio/amr, possibly missing audio fx)Ĭrashes at boot, no info given beyond it sending a Destroyed Notification, J2ME_Loader asks for location permission when the game loads up, so maybe it's a hint as to what needs to be implemented, although it might be something else Works fine up until the menus, then fails to load any track with an object array NullPointerException Works perfectly, console throws a few errors, but they have no effect in the game Works perfectly, previous crash after the parachute section with a Canvas.repaint() error was a jar problemģ20X240 Can’t boot due to a exception, since it can’t find the “net/rim/device/api/system/GlobalEventListener” class, 240x320 works fine but can’t play audio/amr, but there’s versions with audio in playable formatsĪlmost perfect, can’t play audio/amr filesĪlmost perfect, can’t play audio/mpeg files or audio/wav depending on the version

gangstar miami vindication wiki

Works perfectly, previous crashes on boot were a jar problem.Įverything works, but music playback is a bit wonky Works almost perfectly, but can’t play audio/wav files (ADPCM) Works almost perfectly (complains about the lack of a player for audio/mpeg, possibly missing audio fx) Works perfectly, 640x360 version is not rotated and actually needs to be set as 640x360Īlmost perfect, complains about the lack of a player for audio/mpeg Works perfectly, but requires the Nokia control schemeĢD Elements are rendered, but nothing 3D shows up Some elements are not rendered, with the main track road being an example Graphics, controls and audio work as they should Most 2D elements in the menus are partially cutoff. Some 2D elements do not render, like the background (Tiled Layer pops up in the java console). Works perfectly, but spams the console with text during gameplay (Plagiarizes tracks from Megaman Zero Series…) 反恐尖兵 (Anti-terrorist Spike - Counter Striker) Works perfectly, needs the Nokia Control Scheme. After selecting the ship, the game crashes with a () error.

#Gangstar miami vindication wiki full

Has some screen repaint issues in the intro, but can be skipped right into the title screen, which triggers a full repaint. Works fine until after the menus, where loading a 3D Scene fails with .setRenderingEnable()ĭoes not rely on the emulator's incomplete 3D implementation, so it works absolutely fine Might be because it’s a Sony Ericsson game, for which there’s no control scheme in FreeJ2ME yet. Intros and menu have flickering graphics, but once you get into gameplay, it’s perfect

#Gangstar miami vindication wiki pro

Default rotation as 240x320 works fineģD Timeshock Super Pinball (3D Timeshock Pro Pinball is just an older release of this, same engine)Ĭrashes at the initial loading screen with errors on multiple m3g functions as well as lcdui Works perfectly (640x360 is not rotated, instead it’s an actual 640x360 framebuffer)ģD雷电-激战银河系 (3D Thunderbolt - Battle of the Galaxies) The current state of the games tested so far can be found below: Compatibility statistics Data tableĢ012-末日传说 (2012 - The Legend of Doomsday)











Gangstar miami vindication wiki